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Tuesday, August 17, 2010

Battlefield: Bad Company 2 - 8.5/10

Okay, let's see. Single player worse than the original, multi-player better. Since almost everyone who buys this game will do so for the multi-player, can I go home now? Hmm, guess not.

Alright then, let's start with the good. First off, I'm not a big multi-player guy, but the Battlefield games definitely are up there as an exception. I like the objective based games, huge detailed maps, and class based combat. Like the first Bad Company, the game place you in squads and most of the game times are objective based. What's more, the game rewards you for accomplishing those objectives. For example, the player that spends his time capturing and defending flags will gain far more experience then the one sniping from the rooftops collecting kills. For me, this is very satisfying, especially when you find players that realize that the classes provided in the game actually complement each other and sticking with, and helping, your squad mates improves the experience overall. This creates a player community that actually, more or less, supports each other in game as opposed to simply running around trying to humiliate as many people as you can (I'm looking at you CoD).

But all this was in the first game too, what's the improvements? Well everything you got in Bad Company you get more of in BC2. The destructible environments play even more into game play, with many buildings being completely capable of being raised to the ground, stirring of clouds of swirling dust obscuring the battlefield. There are more, and better balanced, weapons and gadgets, as well as vehicle variety. The maps are more detailed and much bigger, the perfect playground for great battles.

Now for the bad, this single player. I enjoyed the simple characters and story of the first game, but here it seems they felt they need to amp it up. The result in a nonsensical, loosely connected, sequence of missions which is presented in such a confusing fog of attempted story telling and find it hard that anyone can make sense of it. Hey, if just giving you an excuse to go shoot Russians and blow up the next objective is good enough for you, that's fine, but it seems very little thought went into the campaign here, either in story or in level design.

But like I said, you're likely here for the multi-player and when it comes to fun modern combat, this game is second to none.

Immersion: 3
Interface: 5
Game Play: 4
Challenge: 4
Fun: 4

Overall: 8.5/10

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